I took a week off from sculpting and decided to do some speed sessions today as I warm back up. I took a more stylized approach to these two characters and had a lot of fun with it. The friendly baseball player was just a generic warmup, but the ‘Unicorn Ogre’ was created as part of the Daily Spit Sculpt’s (a sculpting group on Facebook) daily theme. Each of these sculpts took about 50 minutes. Thanks for checking them out!
wip
I’ve put a little more time into my Jesse Pinkman piece, fleshing out a body and some base clothing that I can sculpt with. The body is an average/skinny build for Jesse, and similar to my ‘Wanderer’ project, I’ve dynameshed and remeshed this body to act as a collision mesh in Marvelous Designer. In MD, I setup a few base patterns for a long sleeve shirt, t-shirt, and jeans, tailored for Jesse. I’ve exported these into ZBrush where I’ll sculpt the details soon. I’d love to add a hoodie to this character, and am currently IP on the model for the sneakers. Thanks for taking a look!
Some time ago I had started working on a fantasy character design. I was learning ZBrush during that time and wasn’t as familiar with the tools as I am now. I decided to revisit that design and give it a complete overhaul, incorporating some other ideas that I’ve had into it. It’s still a work in progress, but here’s where I’m at. Read More
This started as speed sculpt, but I ended up spending a bit more time on it because I sort of liked this little guy. The idea was that this strange hobbling creature would exists as something of a slow scavenger, clawing away at rocks for rare gems, and collecting them in his backpack made of bone. Or something like that. Read More