WIP
Hey all, I haven’t posted here in a bit, but I have taken on some small projects in my spare time. I have a longer term project coming up and wanted to begin creating a library of environmental assets and some procedural tools to help me generate assets a bit faster, since I’ll be creating some of the work on my own initially.
Found this recording on my hard drive and never uploaded it to Vimeo, so here it is!
I’ve put a little more time into my Jesse Pinkman piece, fleshing out a body and some base clothing that I can sculpt with. The body is an average/skinny build for Jesse, and similar to my ‘Wanderer’ project, I’ve dynameshed and remeshed this body to act as a collision mesh in Marvelous Designer. In MD, I setup a few base patterns for a long sleeve shirt, t-shirt, and jeans, tailored for Jesse. I’ve exported these into ZBrush where I’ll sculpt the details soon. I’d love to add a hoodie to this character, and am currently IP on the model for the sneakers. Thanks for taking a look!
I’ve reached the end of my free time set aside for this character, and I’m generally happy with the results. I’m calling this one complete, though there are some great notes received from various forums that I’ll be keeping in mind for my next projects. Let’s take a look at the final steps from my last blog post here.
Some time ago I had started working on a fantasy character design. I was learning ZBrush during that time and wasn’t as familiar with the tools as I am now. I decided to revisit that design and give it a complete overhaul, incorporating some other ideas that I’ve had into it. It’s still a work in progress, but here’s where I’m at. Read More
This started as speed sculpt, but I ended up spending a bit more time on it because I sort of liked this little guy. The idea was that this strange hobbling creature would exists as something of a slow scavenger, clawing away at rocks for rare gems, and collecting them in his backpack made of bone. Or something like that. Read More