davidmlally

2013 Blog Recap

Posted by | Personal | No Comments

Well, 2013 was a great year in my personal life but also creatively. I really feel like I was able to focus my creative drive into more project output than I have in years past and as I flip through my blog, I’m generally happy with that effort.

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Speed Sculpts: “Baseball Guy” and “Unicorn Ogre”

Posted by | Personal, Speed Sculpts | No Comments

I took a week off from sculpting and decided to do some speed sessions today as I warm back up. I took a more stylized approach to these two characters and had a lot of fun with it. The friendly baseball player was just a generic warmup, but the ‘Unicorn Ogre’ was created as part of the Daily Spit Sculpt’s (a sculpting group on Facebook) daily theme. Each of these sculpts took about 50 minutes. Thanks for checking them out!

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Updated: Breaking Bad’s Jesse Pinkman (10/25)

Posted by | Personal, WIP | No Comments

I’ve put a little more time into my Jesse Pinkman piece, fleshing out a body and some base clothing that I can sculpt with. The body is an average/skinny build for Jesse, and similar to my ‘Wanderer’ project, I’ve dynameshed and remeshed this body to act as a collision mesh in Marvelous Designer. In MD, I setup a few base patterns for a long sleeve shirt, t-shirt, and jeans, tailored for Jesse. I’ve exported these into ZBrush where I’ll sculpt the details soon. I’d love to add a hoodie to this character, and am currently IP on the model for the sneakers. Thanks for taking a look!

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Modeling Minute (New 60 Second Tutorials)

Posted by | Personal, Tutorials | No Comments

I’ve had an itch to make some more tutorials recently and have been considering a more unified format for them. Since we live in an age of immediate gratification, I’m attempting to create some modeling tutorials that give quick tips in 60 seconds or less. They’re super low commitment to watch so hopefully modelers have time to check them out as I post them to Twitter, etc. I’m planning on covering some basics first, then I might get into some more advanced topics.  Here’s the first set:

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Creative Closure: The Wanderer

Posted by | Maya, Personal, WIP, ZBrush | No Comments

I’ve reached the end of my free time set aside for this character, and I’m generally happy with the results. I’m calling this one complete, though there are some great notes received from various forums that I’ll be keeping in mind for my next projects. Let’s take a look at the final steps from my last blog post here.

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