CG Tracking Tests (Syntheyes and Unity)

Posted by | February 22, 2016 | Personal | No Comments

Working in feature animation has made me a bit rusty when it comes to the integration of CG elements with live action plates, so I did some tests involving just that for an upcoming project. The first was just a Syntheyes track of a 3D model on some stabilized footage. The second, however, tested a pipeline in which I use Unity for shading, lighting, and rendering the CG element before comping it in After Effects.

 

 

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