The next two additions to the Intro to Modeling series are here!
2014 was a great year. I had a lot of fun making things with cool people. I backed off of sculpting for a bit to focus on directing and producing some live action short films. A group of friends and I collaborated on a 48 hour festival short film project called “This Boy,” and on two additional shorts called “Voice Memo No. 5” and “Reconnecting.” I’ve learned a lot throughout those little productions and hope to keep creating things in 2015!
Hey all, I haven’t posted here in a bit, but I have taken on some small projects in my spare time. I have a longer term project coming up and wanted to begin creating a library of environmental assets and some procedural tools to help me generate assets a bit faster, since I’ll be creating some of the work on my own initially.
It has been a while, but I’m reviving the Modeling Minute series with a new workflow overview video for 2D Tailoring for 3D Cloth in Marvelous Designer. I’ll follow this up with a Simulation setup tutorial using ZBrush and nCloth in Maya.
Stepping back on this Modeling Minute to review poles, recognizing them on our primitives, and working with alternatives while sculpting.
A new Modeling Minute tutorial on the process of “shrink-wrapping” one mesh to another.
New Modeling Minute: Splintered Wood. A friend shared this handy little tip with me recently. After seeing all of the splintered wood while on the Indiana Jones ride at Disneyland, I decided to finally do a Mod Min on it! 🙂
Only one new Modeling Minute this week, but there’s a bit of extra at the end! Thanks for watching.
Two new Modeling Minute videos for the 3D artists out there! Enjoy, and thanks for watching.
I’ve had an itch to make some more tutorials recently and have been considering a more unified format for them. Since we live in an age of immediate gratification, I’m attempting to create some modeling tutorials that give quick tips in 60 seconds or less. They’re super low commitment to watch so hopefully modelers have time to check them out as I post them to Twitter, etc. I’m planning on covering some basics first, then I might get into some more advanced topics. Here’s the first set:
This is an overview of a workflow that one might use to setup tailoring patterns inside of Marvelous Designer, which are then remeshed inside of Zbrush, with high-res details baked into cleaner, lower resolution geometry back in Maya.
This one is less of a tutorial and more of a general overview of how one might use Fibermesh inside of ZBrush and export those curves back into Maya for sim setup and rendering.
A quick overview of using GoZ with other applications inside of ZBrush.
Hey guys,
Here’s a quick tutorial for using Layers in ZBrush that I posted to Vimeo. I hope it’s helpful!